Baseball Cards of the Future
Before there were Playstation 3's, before there were iPods,
before there were game boys, and even
before there were color televisions, there were baseball cards. A longtime
supplement to
In the past, young boys
didn't need a lot in order to have fun. In fact, all they needed was five
cents. For just five cents, children were treated by a pack of baseball cards
and some gum. Thanks to baseball cards, kids could admire their favorite
athletes, read their stats, and add these cards to their personal card collection
on a daily basis. If they really wanted a particular athlete's card, they could
acquire it by trading some of their own to a friend. In older times, a child's collection
of cards was his most prized possession.
For all these reasons, it wasn't
a surprise that throughout the twentieth century, the baseball card business
was absolutely booming.
Enter the era of
technology.
Baseball card popularity
began to drastically die down in the late 80s and early 90s. Electronics had mesmerized
the masses and frankly, the baseball card industry suffered as a result. In
2007, Michael Eisner, the former chief of Walt Disney, bought out the Topps Trading
Card Company. He wanted to take the company in another direction.
The first idea of the "new"
Topps card company was Web Cards. By using web cards, card collectors could
take cards from specially marked packs and put codes from the cards into a
website. Using the website, card owners could display their cards to friends
and even trade virtual cards online. But this wasn't it for the new direction
of Topps.
Beginning in March of this
year, Topps released a new card series entitled Topps 3D Live. After buying a pack
of this card series, card-loving children could take the cards and put them in
front of their webcam on their computer.
In this particular card
set, the player on the card rises from the paper on the computer screen. As you
rotate the card, the player rotates with you. The series even allows card
owners to play games with the interactive player. This idea certainly combines
the idea of electronic gaming with card collecting.
For any business to be
successful, it needs to constantly adapt to the ever-changing consumer market. Topps
has a history of being a successful business. By instilling this new idea in
their current product, they hope to captivate the hearts of children once
again.
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