Entries tagged with “technology” from Global Sports Buzz

Temperature Management System

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Thumbnail image for texans.jpgThe Temperature Management System (TMS) is a new technology for cooling football players. TMS uses compressors to blow cold, dry air through the shoulder pads of players.

This technology was developed at the University of Florida in the early 2000's. The Temperature Management System debuted in 2004 at a Clemson vs. Wake Forest football game. The technology soon spread to the NFL.

TMS was tested by five NFL teams during the 2005 season. The Jacksonville Jaguars, Tampa Bay Buccaneers, Indianapolis Colts, Green Bay Packers and Dallas Cowboys all took part in the test. The Dallas Cowboys and Indianapolis Colts still use TMS today. Along with the Cowboys and Colts, the Miami Dolphins, St. Louis Rams and Arizona Cardinals also take advantage of the Temperature Management System.

Safety is a major benefit associated with the Temperature Management System. By utilizing this technology there is much less risk of heat related injuries. Being able to cool down players safetly and quickly also provides performance advantages, since a rise in body temperature is associated with a decrease in athletic performance.

New technologies, like the Temperature Management System, are leading the way for increased safety and player performance in the NFL.

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Farrell Tech in Sports

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Dan Farrell the creator of Farrell Sports has worked with major-junior and college hockey players and later with the pros to test and refine Farrell Shouldies.  With the new Compression Block Technology creates better protection in sports which used to mean limited mobility. This isn't the case anymore; Compression Block Technology delivers the impact protection of a football lineman's pads, yet the pads are flexible, lightweight full freedom of movement, ventilation, and complete customization for fit and protection. The product took a player, coach and inventor to understand what players needed for protective gear; through technology the idea can be adapted for all contact sports applications that have risk of injury. Having this product easily purchasable is essential for sales. Visiting the website makes a click of the mouse and viewing your shopping cart easy to shop, for shipments throughout the United States and Canada.

Farrell pads absorb more impact than other hockey pads they are also more flexible than other pads creating an increased freedom of movement.  Fights happen in hockey and Farrell pads took that into consideration in the design. The flexible light weight pads this gives our players a distinct advantage should a fight break out.  Farrell pads wick moisture away, let heat out and let cooling air in, which will increase your stamina in game. It's like wearing a bulky sweatshirt when you play.  The cubes are spaced close enough together so that a puck or stick shaft cannot fit between them, yet having the pads able to be machine washed

Other Products include protective under garments for every type of player and the goalies.   Products are compression shirts and shorts for the player.  The protective gear allows fewer injuries around the shoulder and the hips.   New products that are being introduced to the market are gloves and sticks. Farrell pads have been in use at all levels for five years, but have only been available to local retailers in New England. Starting in 2007, the pads will be available at select Pro Shops across the US and Canada.   The leader in promoting Farrell sports in the NHL is Power forward Dustin Penner.  He began working closely with Farrell and he is now the leading sponsor promoting the product to his teammates and others throughout the league. 

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The Growing Market of Kangaroo TV

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Kangaroo TV is a new technology that is bursting on the scene. This handheld device is capable of retrieving and receiving live information from an athletic event. Imagine the ability to receive any piece of information you want during an actual sporting event.  It is the fusion of information and live game play. Kangaroo TV began in the Indy and NASCAR industry and are quickly booming to other fields. NFL, NHL, PGA, EPGA, F-1, and the Le Mans series are all areas of sports that Kangaroo TV are taking by storm. Fans all around the world have a common goal of wanting everything on demand. With this device fans have the ability to check information of the game they are attending along with the out of town scores and stats of other teams. This is the information and technology age at its best. As time goes on there will be further improvements along with faster connection speeds. Teams will be able to cater to players on a unique level giving a fan anything and everything they wish delivered directly to them. Kangaroo TV I feel is one of the first companies that has tapped into a market that has previously been overlooked. There is unlimited potential when it comes to the needs of sports fans because each person is unique. It will be the organization who best caters to their fans that will be the most successful overall.  

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The Growing Market of Kangaroo TV

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Kangaroo TV is a new technology that is bursting on the scene. This handheld device is capable of retrieving and receiving live information from an athletic event. Imagine the ability to receive any piece of information you want during an actual sporting event.  It is the fusion of information and live game play. Kangaroo TV began in the Indy and NASCAR industry and are quickly booming to other fields. NFL, NHL, PGA, EPGA, F-1, and the Le Mans series are all areas of sports that Kangaroo TV are taking by storm. Fans all around the world have a common goal of wanting everything on demand. With this device fans have the ability to check information of the game they are attending along with the out of town scores and stats of other teams. This is the information and technology age at its best. As time goes on there will be further improvements along with faster connection speeds. Teams will be able to cater to players on a unique level giving a fan anything and everything they wish delivered directly to them. Kangaroo TV I feel is one of the first companies that has tapped into a market that has previously been overlooked. There is unlimited potential when it comes to the needs of sports fans because each person is unique. It will be the organization who best caters to their fans that will be the most successful overall.  

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New Age Technology for Golf Fans

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Picture1.png   Have you watched PGA golf game and noticed all the people in the background at every different hole?  The fans have always had problem with getting information from different holes because the coarse is so wide spread.  With a devices like WiseDV made by Livis and In-Your-Ear made by DevTech, getting information on the coarse will not be a problem anymore.  WiseDV is an audio, video and data handheld device that gives the fan a current update on what's happening.  Fans are able to see live video footage, stats, listen to music, look at photographs, and the most fascinating thing is that you can even order food!  In-Your-Ear is a device that literally sits in your ear.  It gives updated information to the fans on the golf coarse. The device has a comfortable ear clip that adds stability.  It's hands free and has about ten hours of battery life.  The beautiful thing about this product is that it is completely disposable after the event is all over with. Picture2.jpg

       The reason for these two devices to be born was rules on electronic devices on the coarse.  Fans have been restricted from using their cell phones due to the distractions they endure.  Also, because of how wide spread a golf coarse is, the fans can not be at numerous places at the same time.  The fans were in high demand of something that would keep them updated at all times. 

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Potential Use In The Sports Field For Last.fm

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Imagine walking into your favorite stadium for the big game.  The crowd is cheering, the hooligans are drunk, the cheerleaders are cheering...but there's something missing.  You look around: players, coaches, officials all are there. 
     Then it hits you, there's no music.  No "CHARGE" bugle, not organ at the baseball game, nothing.  Music and sound effects help pump up the crowd at any sporting event.
     Teams do have streaming audio and video on their website of the game being played.  But how great would it be to log onto Last.fm, and play "Shout!" at home every time the Bills score.  Yeah, that would be awesome.
     Having a partnership between a league and internet music site would be a huge boost in both of the companies.  A Miami Dolphins fan can hear a talk show with Chad Pennington, even though they live in Oregon.  Football, or as most Americans know it as soccer, can listen to live feeds of games.  Baseball fans can listen into the game from their desk, rather than just watching a box score from their computer.
     True: Most teams provide this for their fans already.  But if partnered with Last.fm, one of the largest music based social networks, leagues would be able to get their sport out to more people.  A simple idea would be to have users check off if they would like game feeds, if selected the user would choose which teams they would like to have feeds from.  Every time the user is logged on, there would be an update sent to their Last.fm player.  If they decide they want to listen to the game, a simple click on the score would transfer them to the audio feed for the game.
     It is a no-brainer to have this partnership.  And hopefully, we will soon be able to see this implemented in the near future.

--- Christopher Adamek, Joseph Cardinale, Mike Mendez
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Fan Behavior and Technology

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                Fans have been misbehaving since games first started being played.  The difference is that we are starting to notice the effect that their misbehavior is having on the remaining, well-behaved spectators.  Rules have been put in place because these events are meant to be family oriented, and out of control fans are crossing the line. 

                The "fan code of conduct" is one step that stadiums have taken to change the way that fans behave while at their stadium.  These codes require that fans refrain from unruly behavior, intoxication, foul language, interference with the progress of the game, etc.  Some venues have begun sending rules home to season ticket holders as well as advertising the rules in their venue.   Complaints about unruly fans are often handled over the phone.  Many teams have their own hotline that spectators can call if there is a problem and they will receive an instant response from ushers and security.  Pregame announcements are put up on video boards warning fans to behave.  As for alcohol sales, many facilities have alcohol-free sections, and most events stop serving alcohol at a certain point during the game.  All of these precautions have done a fantastic job to reduce problems in arenas, stadiums and other venues.

                Websites such as youtube.com are relatively new.  Nowadays, fans are able to videotape fights in the stands and put them on such websites.  Venues are currently attempting to confiscate these videos so that they do not leak out for the public to see, but doing so brings up many legal issues.  For example, the creator of a video has copyright privileges which can only be transferred through a written contract.  Venues have a couple of options in this situation, but not very many.  They can either place a restriction on all videotaping in their facility, or appeal directly to the website that these videos are being posted on so that the website will not allow them anymore. 

                Another new technology in sporting facilities is that fans now have the ability to report problems via text.  Fans can now alert stadium officials to a problem in the venue without having to leave their seat to find an usher or security guard.  This is also completely confidential, so the fan does not have to worry about another person getting mad about being reported.  Currently, twenty-six of the thirty-two NFL teams use this texting system.  It is expected to be used by all NFL teams by the end of this season. 

                All of these new technologies have helped sporting venues to keep fans safe while inside the venue.  They have also helped to maintain the family values of sporting events so that a parent can bring their children to such an event without worrying about what their child will hear or see while at the game.          

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The NCAA has had numerous problems with college coaches and top high school recruits communicating. To try and stop these problems, a vote was passed that college coaches could no longer text high school recruits. Some recruits were receiving "roughly 20 text messages a week from coaches."  In todays' society is it right for them to ban text messaging? Text messaging is a major form of communication in this day of age. As long as they are not breaking any NCAA regulations, why shouldn't they be allowed to text a top high school recruit? That is their job to try and get these kids to their programs, and they are competing with hundreds and hundreds of other schools in the nation.

On one side were college coaches seeking the right to use modern technology to maintain a casual relationship with top prospects. On the other were high school athletes so inundated with text messages that their cell phone bills were skyrocketing and their phones were buzzing during classes.

So which side is right? As usual, the answer lies somewhere between the two extremes.

Instead of depriving coaches and kids of an effective communication tool, couldn't the NCAA have limited the number of text messages a coach can send per week, mirroring the rules already in place regarding calls to recruits? Or perhaps the organization could have implemented a ban on texting after 10 p.m. or during school hours?

                                                                                                                                                       
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Remember having your mother tell you that you need to step into someone elses shoes in order to understand a situation? Well, now is your chance! This coming July Nike is releasing products which will be worn by your favorite basketball players on TEAM USA. Nike has developed an "18 percent lighter than the average Nike basketball shoe and is the lightest and strongest basketball shoe Nike has ever created." Sports technology is not just for the pro's, it's now coming to a store nearest you! Save up, buy, and score!

"Key products inspired by the USA Basketball uniform and Hyperdunk footwear featuring Flywire technology will be available to consumers beginning July 26th. WHEN: Monday, June 30 12:30 pm - 1:30 pm Media check in at the top of the steps to the ice rink begins at 11:30 am WHERE: Rockefeller Center Ice Rink 30 Rockefeller Plaza MEDIA INFO: Media availability for Team USA will take place from 2:30 pm until 4:30 pm at the Plaza Hotel. Enter on 58th Street. Media check-in for interviews at the Plaza begins at 1:30 pm. Players will NOT be available individually, but in pool sessions. To view the entire USA Basketball player roster, please visit www.usabasketball.com....

 

 

 

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It's for you

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Have you received a call from a local sports team recently asking you to purchase tickets? If so, it was probably the same technology used by the Boston Celtics and the Boston college football team. It is an internet phone technology powered by the company Vontoo. The use of Vontoo only costs ten cents a call and has been extremely efficient.

"For about $10,000, Ryan's phone message helped the team sell more than 4,000 tickets in just two weeks, earning $200,000."

With the success of this technology start to expect more and more teams using Vontoo. You never know you might be getting a call from your team's star player sometime soon!

The calls are cheap - they cost about 10 cents each - and the technology can track how many people pick up the messages, which ones go to voice mail, and how many transfer immediately to a ticket agent. It's a far more cost-efficient tactic to reach fans than snail mail. And while e-mail has grown in popularity as a way to communicate with supporters, teams are increasingly finding their messages get lost in spam filters.

Even before the Boston Celtics added all-stars Kevin Garnett and Ray Allen and got off to their torrid start in the 2007-2008 season, the team got some off-the-court help last spring from players like center Kendrick Perkins, who left messages asking thousands of past season ticket holders to renew their purchases. On the day the team ran its phone message campaign, the Celtics nearly doubled the number of season ticket renewals purchased in the same day the previous year.

The Celtics are planning to use Vontoo again later this month, to send out playoff information and to get an early start on season tickets (which should be an easier sell, given the team's current success).




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Can olympic players win without technology? It seems that preforming in sports games without any type of sports enhancement technology is something of the colonial times. What ever happened to just good old plain Alain-Bernard-of-France-wearing-LZR-racer-jane competition? Has it officially died? Is sports now merely a competition of technology?

Technology is now an advantage in sports. Better equipment now means better preformance. But what if you don't have the money or the means for this technology? Are there still olympic compeditors who are without these technology means?

Yes! Alas! There are still compeditors doing things the "old fashion way"!!

"While in Cairo, Egyptian sprinter Amr Seoud says he trains without using any special technology. "There is no latest technology at all. I am just training. I have a track and some spiked shoes," says Seoud.

But coach Medhat Nabi points out that training methods and even the track are more modern than a generation ago.  "In the past, we used to run on a sand field. There was no 'tartan' synthetic track," he says, "and timing was done manually."

Technology has long been used in sports to improve athletic performance, even if it gives the winning edge to athletes and countries that are technologically advanced.
 
At the U.S. Olympic training facility in Colorado Springs, gymnast Todd Thornton uses a digital video system to improve his technique.

"For the majority of my career I have trained without this system. I can tell you, our coaches can tell  us all day long that we are doing something wrong, but if it feels right to us we are not going to kn  ow unless we see it," said Thornton. "It gives us that advantage to be able to see what we are doing...."

 

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360 Do-Over

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ESPN is expected to announce today that their online video website will make a small twist. Instead of charging individual customers for access to their website, ESPN asks the internet providers for the cash. This is an unusual business model similar to how many cable TV networks operate also has likely limited its growth. ESPN360 can claim AT&T Inc. and Verizon as customers, however major cable companies like Time Warner Cable Inc., Comcast Corporations and Cox Communications Inc. are passing on the idea.

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"That's not a model we're looking to take into the Internet space," says a Cox spokesman.


Sports fans receiving high-speed Internet service from nonparticipating companies cannot view the site, and many of the biggest cable companies show no signs of budging. As a result, ESPN360 reaches fewer than 16 million households. A total of 53.3 million homes had high-speed connections in the first quarter of 2007, according to Jupiter Research LLC, a division of MCG Capital Corp.

So, ESPN is expected to announce today that changes will be made. These changes just include more sports being available online. More "second tier" sports are expected to feature, such as rugby and collegiate events.

"We've been very pleased with the evolution of ESPN360 up to now," Mr. Flagler (manager of online video content and programming for Verizon Communications Inc.) says, "The re-launch with the addition of more live sports content will build upon that success. You cannot underestimate the value of putting live sports on the Internet." For example, CBS Corp.'s streaming of the NCAA men's basketball tournament has been a huge hit with fans.


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Most people who are around sports believe clutch performers are born, it is not something you can teach. Players like Michael Jordan, and Derrick Jeter have always been clutch and that separates them from average players. But do not tell this to the European soccer team AC Milan, and the Sydney Swans' football department. AC Milan has created what they call a "mind room," which is used to help players remain calm and perform in the clutch.

In a Mind Room, athletes are connected to biofeedback sensors that measure brain wave activity, muscle tension, sweat response, heart and breathing rates while watching a video of a bad performance like missing a crucial goal.

Zaichkowsky says the athlete always tenses up, their blood pressure goes up and breathing rate becomes irregular - as usually happens on the field when they choke in the clutch.

Biofeedback trains the athlete's mind to maintain a meditative state to reduce the chances of a brain explosion during a game.

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DDR2.jpgBack when I was in highschool, PE class consisted of running laps around the gym while our PE teacher blasted Shania Twain. Our class lacked enthusiasm not only because we were running in circles and never getting anywhere, but also because our PE teacher only had 3 Shania Twain songs on her cd.

New technology in PE classes has helped to grasp the enthusiasm and participation of students while being able to track success. "More than 10,000 schools across the country reportedly use heart-rate monitors--wristwatches that calculate a student's heartbeat and heart rate target zone--that make it easier for teachers to track student performance." With obesity a major concern in our society today, creating an active and fun curriculum for PE class could mean life or death for these children. Health skills that are not learned within the home need to be learned in school, and it is vital for the school to provide the necessary skills needed in order to improve these children's lives.

"Last year, many West Virginia schools bought Dance Dance Revolution games to encourage activity among children who have proven reluctant or unwilling to participate in ordinary team sports, said Susan Promislo, a spokeswoman for the Robert Wood Johnson Foundation, an organization that includes Health Games Research. West Virginia, one of about 10 states that use DDR in gym classes, was a sensible choice for new P.E. technology, Promislo said. The state has one of the highest obesity rates in the country.

"Kids [who] would not otherwise play sports or get off the sidelines in gym class are finding DDR to be a fun, appealing option that gets them burning calories without feeling like they're exercising," Promislo said.

Cleland, whose Virginia-based organization reportedly represents 16,000 educators, said bringing video-game technology to gym classes could be the next step in what experts call the "new physical education." Teachers said this could include Nintendo's Wii Fit, a brand-new game that encourages workouts on a small balance board that gamers stand on...

                                                                                                  READ ON...

 

 

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In the past month or so, baseball fans have witnessed many controversial, disallowed homeruns.  This controversy has been followed up by speculation leading Major League Baseball to use instant replay.

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Previously, MLB general managers voted 25-5 to try replay on boundary calls. This would question if the ball was fair or foul, if the ball actually clears the fence, and if the ball was interfered upon by a fan. Now, it has been planned to use instant replay in the Arizona Fall League. If a success, we could see instant replay calls in the majors as soon as next season. It is unknown if there will be a "replay umpire" or other system in place to view the questionable calls.

The sports executive vice president for baseball operations, Jimmie Lee, asks if it's time for baseball to resort to technology. He says, "The times are such that our fans are used to seeing all the high technology and they're used to seeing the other sports that use these systems to make determinations, and the fans are clamoring for all the sports to look at that."

 It would be good for baseball to finally consider using technology to get all controversial calls correct. Too much is on the line for so many homeruns to be denied. This is why once trials are complete in the Arizona Fall League, Major League Baseball will strongly consider using instant replay.  



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The National Hockey League has become the first major sports league to embrace the Slingbox. Sling Media and the NHL have announced a new agreement allowing Slingbox owners to use Sling Media's Clip+Sling technology to share NHL programming online.

Clip+Sling is currently in beta but will be incorporated into the SlingPlayer software once development is complete. It gives Slingbox owners the ability to easily record and share video clips. Those clips will be posted to an upcoming Sling Media "video destination site" where they can be viewed by anyone. NHL clips will be grouped together and searchable. The NHL will also make league-produced content available on Sling Media's site.

Unlike most other North American sports leagues, the NHL has been relatively quick to embrace the Internet when it comes to making video content available. After the loss of the 2004-05 season to labor problems, the league signed an agreement with Comcast to stream some of its games live on the Internet to Comcast cable subscribers.

In contrast, the NFL refuses to let any site other than NFL.com show game footage while maintaining restrictions on how other league footage can be shown online (no more than 45 seconds of practice or press conference footage a day, please). Major League Baseball is also trying to go the exclusive route with MLB.TV and continues to make threatening noises about the Slingbox's place-shifting abilities.

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"Having the most tech-savvy fans of all major professional sports, who also tend to be early adopters of new technology, makes offering NHL content through Clip+Sling a natural fit," said Keith Ritter, president of NHL Interactive CyberEnterprises, in a statement. "This partnership expands the visibility of our NHL games online and we are excited and proud to be the first sports league to offer this service to our fans."

Expanding the visibility of the NHL is the key for the league. Last season's Stanley Cup finals between Anaheim and Ottawa garnered record low ratings south of Canada after games 1 and 2 were consigned to cable outlet Versus and the last three games were aired on NBC. Those final three games averaged a 1.6 rating, according to NBC. Game 3, televised last Saturday night on NBC, produced an abysmal 1.1 rating--the lowest prime-time rating in NBC history.

With the NHL struggling for attention, the deal with Sling Media makes sense. It will also help Sling's Clip+Share feature and video destination site get off the ground if it becomes a go-to destination for hockey fans in North America. But don't expect more popular leagues to follow suit: the more popular the property, the greater the desire for exclusivity.

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Although the majority of NHL teams have switched to XOS technologies for their digital video analysis, there are still a few teams in the league using something else. The Buffalo Sabres, Dallas Stars, and the Washington Capitals all are still using a program called Gamebreaker by SportsCode. Gamebreaker is a digital video analysis software program that is compatible to Mac computers. Why Apple? Apple computers are said to be ideally suited to working with graphics, especially video. SportsCode also has many features that make Gamebreaker appealing, namely Capture, Code, Analysis, and Presentation.

SportsCode makes capturing video footage a breeze! Whether it's on your video camera, a hard drive, DVD or even on a VHS tape, SportsCode makes it simple to for you to capture directly onto your computer. The power of the Apple Macintosh Platform provides crystal clear images with no need for special cards or external hardware. Want to capture critical information and statistical data during a game - no problem! SportsCode provides the ability to plug a DV camera straight into a computer. The footage will be saved directly to the computers hard drive, and a timeline and instances will simultaneously be created as you code the event. It is well known that visual feedback is the most effective way to generate change. SportsCode's live capture capabilities enables coaching staff to not only make informed game altering decisions but also show athletes actual footage to affect real change.

SportsCode delivers powerful and precise coding tools that work for any sport or discipline. With an open coding template, SportsCode gives you creative options and total control over the information you collect and review. SportsCode's Code Input Window gives you the power to code as little or as much as you desire. You control what you want to explore and to what depth. Impressive coding features lets you work quickly and give you control over "tagging" your footage; ensuring you get the right information every time. From setting up your codes to analysis, SportsCode provides intuitive features that help turn your video into an invaluable coaching tool. 

What really distinguishes Gamebreaker from the rest in its field is its analysis and presentation. In analyzing game play on the ice, SportsCode can focus on a power-play or examine a player's skating ability. SportsCode provides split screen and overlay analysis tools, great assets when you want to highlight differences in technique and to compare similar actions such as a slap shot. When the coding and analysis is through, the presentation that Gamebreaker provides is immaculate. You can simply export game footage into iMovies by Apple and within seconds it can be put up on a big screen.

XOS might be used by the majority of professional teams but Gamebreaker by SportsCode still continues to fulfill the needs of some teams that are trying to "keep up with the Joneses" in the game of competitive advantage.

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NHL Center Ice Online is a streamed version of the NHL Center Ice out-of-market television package. This now allows fans, with an internet connection, to watch games while they're away from their TVs. It's a portable service that, once registered from a home location, it can be accessed throughout the United States and Canada. CI online allows you to access up to 40 live NHL games a week from outside your local viewing area with a click of a button. Local blackout restrictions still apply. If you access the package within the local telecast territory of an NHL team, you will be blacked out of that team's games.

CI Online is loaded with features starting with an application that allows you to watch up to 4 games simultaneously in "mosaic mode". There is a Live Stats Tracker so you can easily track your fantasy team whilePicture1.png you watch. If you missed a game, game replays and highlights are at your fingertips. There is also a built-in chat that allows you to interact with other fans and an archive library.

There's good news, sort of, for Center Ice TV subscribers as they are offered the online service for half price. When you sign up the online version, you will be charged the full price ($169) and then will be credited within 4-6 weeks with a refund. With this being said, you can't subscribe to NHL Center Ice Online and get the games on the internet as well as on the television. The NHL Center Ice Online is a similar but different package than the television package. You must purchase each package separately.

In its first year, there is already a couple of problems. People think that CI Online is too expensive and that there should be a discount to watch the games on a computer screen. There is only a small discount for Center Ice TV subscribers. There have been complaints about bad video quality with low resolution and that there is times when you can't see the puck. The biggest problem is the blackout issues. Subscribers can't watch local team telecasts. Games on Versus, who is the NHL's Exclusive US National Cable rights holder, are not available. You will have to tune into the Versus TV broadcast. In many cases, these blackout restrictions may be broader than the blackouts for the television package.

As mentioned above, the online package is $169 for the season. MLB.tv is $90 while the MLB Extra Innings package is $150. There needs to be a similar disparity between CI TV ($179) and Online packages.  It's not enough to offer a 50% rebate to TV subscribers because that means they have to still pay $80 to see games the few times that they are away from their TVs. The NHL has a great opportunity for more revenue here but they are pricing themselves out. You shouldn't have to pay that much to watch it on the computer. It's a great application for taking your Center Ice on the road but the NHL needs to restructure their pricing to have a bigger impact.

For more information, visit www.nhl.com/nhlhq/centericeonline.html or get some hands-on knowledge with the application at www.nhl.tv/team/console.





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After 5 years of development and testing, you can now experience the revolutionizing technology of Thermablade that claims that you will skate faster, exhaust less energy, and be a better player. If this is true, the game of hockey will never be the same.
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The inventor, Tory Weber, has an interesting story as to how he came up with this idea. "One day in Calgary on a cold February morning, I went outside to get the newspaper and my running shows were sitting by the heat register near the door. So I just slid them on and went outside to get the newspaper. There was frost on the first step and I went flying."

"Over the next couple of days while I was nursing my back I wondered, 'You know, what would happen if I ever heated a skate blade.'"

Thermablade skate blades, using that same idea, are heated to significantly reduce the friction of the blade gliding on the ice. You get a quicker start and skate faster, and every stride feels like you're skating on fresh ice.

Thermablade skate blades help players at all levels of the game to become better skaters. The major benefits of Thermablade technology include:

  • Faster acceleration, especially in your first 3 strides
  • Tighter turns
  • And increased control.

Thermablade also helps you conserve energy. With Thermablade, starting resistance is reduced up to 75% and gliding resistance is cut by up to 55%. There's also a significant decrease in energy-robbing vibration. What it all means is that, on Thermablade skate blades, you have more energy late in the game, when it often counts most.

The key components that set a Thermablade apart from an ordinary skate blade are a battery and electronics integrated into the heel of the blade holder. These connect to a resistor which heats the blade to 5°C. A full charge lasts a minimum of 75 minutes of on-ice time, and recharging the batteries takes just 2 hours.

"There is a very, very thin molecular level of water between your skate blade and the ice... and that's all there is," explains Weber. " The ice is such a big area that it actually is being constantly frozen. So rather than the skate blade heating the ice, it is the reverse of that. The ice is drawing heat out of the skate."

"The blade mimics the same feeling the player gets when they first get on a fresh sheet of ice. It's like there are tiny, microscopic Zambonis in front of your blades. And that's the experience you get throughout the whole game."

What does that mean for the users? Well, early testing confirmed that Thermablade technology cuts starting resistance by up to 75% and gliding resistance by as much as 55%. Additional experiments with actual skaters proved that oxygen consumption, heart rate and lactic acid build-up are all significantly reduced, creating an overall physiological advantage of approximately 10%.

As for Thermablade, if all goes well... they will be cutting into the world of hockey with little resistance.

Thermablade retails for $399/pair and the Great One, Wayne Gretzky, is their lead spokesman endorsing their product.
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At the beginning of this hockey season, the Ottawa Senators presented the Binghamton Senators with a gift. Binghamton, who is the AHL affiliate for Ottawa, received the digital video analysis software XOS to replace their old, outdated method. "With a fairly new coaching staff, this is a learning experience for all of us on the coaching staff," affirmed B-Sens head coach Cory Clouston.

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Clouston, a native of Viking, Alta., enters his first season as head coach of the Binghamton Senators following a decorated coaching career for the Kootenay Ice of the Western Hockey League. "We are currently working with XOS representative Doug Cole and an intern from a local college intern that is familiar with the system.

The Senators' use of the software is pretty basic at this point. An intern implements a live tagging technique throughout the game which is very efficient. This means that by the end of the game, the game tape is already coded and ready for the coach to look at. Certain targets the intern looks for differ from shots and turnovers to hits and fore-checks. That saves a lot of time as each period carries around 100-125 tags, totaling almost 400 a game. "It's a pretty good feeling knowing that after the game we, as a coaching staff, don't have to sit around in the arena for another two hours after the game to review the game.

Live tagging isn't the only thing the Sens are looking to do. "With the help of this intern, we are hoping to put together presentations on things we need to work on and display the video up on the big screen in our locker room... whether it be for practice purposes or during game intermissions," explains Clouston.

As in the NHL, the home team is responsible for providing game copies to the opposing team, as well as AHL officials. In edition, teams offer a firewire connection of the game that can be plugged right into a laptop that allows you the use the method of live tagging.

The Binghamton Senators are currently 3-3-1 on the season so it will be interesting to see how this software will effect the season on the whole as opposed to last year's record of 23-48-4. "What are we doing is just the tip of the iceberg, I see the use of this XOS software as a cornerstone to what will become a successful season for us this year."


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