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Baseball Cards That Come To Life

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     Topps, one of the baseball card industries largest companies, has teamed up with Total Immersion to create an interactive 3D Baseball Card.  The surge of popularity of trading cards seen in the 1990's and early 2000's has slowed down significantly of lateTopps 3D Live.jpeg.  These new Topp's 3D Live Trading Cards are the answer to this drop in sales, by repositioning their product to include these features they are hoping to revolutionize the trading card industry.  
     Total Immersion's technology known as Augmented Reality is used to 'fuel' these interactive baseball cards.  Augmented Reality, which was also used to create the new movie Avatar, is a new technology that merges real life images with virtual images.  Through this technology the consumer holds up one of Topp's 3D Live Trading Cards to their webcam's, after recognizing the card a 3D Image of the corresponding athlete appears on the screen.  From there the consumer can move the athlete around by moving the card in front of the webcam.  Athlete's also perform associated activities to make these trading cards more interactive.  For example, with an Albert Pujols trading card you will be able to practice batting.
     The Topps 3D Live trading cards were first introduced in March 2009 with only baseball cards but in September 2009 football cards were added to the product line to coincide with the start of the 2009 NFL Season.  These trading cards are sold for around $5 dollars for each pack of cards.
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Baseball Cards That Come To Life

| | Comments (0) | TrackBacks (0)
     Topps, one of the baseball card industries largest companies, has teamed up with Total Immersion to create an interactive 3D Baseball Card.  The surge of popularity of trading cards seen in the 1990's and early 2000's has slowed down significantly of lateTopps 3D Live.jpeg.  These new Topp's 3D Live Trading Cards are the answer to this drop in sales, by repositioning their product to include these features they are hoping to revolutionize the trading card industry.  
     Total Immersion's technology known as Augmented Reality is used to 'fuel' these interactive baseball cards.  Augmented Reality, which was also used to create the new movie Avatar, is a new technology that merges real life images with virtual images.  Through this technology the consumer holds up one of Topp's 3D Live Trading Cards to their webcam's, after recognizing the card a 3D Image of the corresponding athlete appears on the screen.  From there the consumer can move the athlete around by moving the card in front of the webcam.  Athlete's also perform associated activities to make these trading cards more interactive.  For example, with an Albert Pujols trading card you will be able to practice batting.
     The Topps 3D Live trading cards were first introduced in March 2009 with only baseball cards but in September 2009 football cards were added to the product line to coincide with the start of the 2009 NFL Season.  These trading cards are sold for around $5 dollars for each pack of cards.
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Electronic Arts Passes on the AFL

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thumbnail.jpgIn past years the Arena Football League relied on EA Sports to create revenue.  However, for the 2009 season, EA did not renew their deal.  EA Sports also decided not to buy into the AFL this season.  Over recent years EA Sports created two AFL video games but opted out of making a game last season, ending the three year deal they had since 2006.  The AFL celebrated it's 20th Anniversary in 2006 by creating it's first video game.  Although the game probably didn't reach the standards of the NFL, it produced enough money to create a new game in 2007.  The AFL was gaining a lot of popularity through EA Sports, because after all, EA does have deals with the NFL, NBA, and NASCAR.  EA Sports cut the AFL short, hanging them out to dry.  With the 2009 season quickly approaching, the AFL has a lot to do in very little time.

AFL executives must be very concerned over their company's possible loss of revenue in the upcoming season.  Although the gamers that do enjoy playing AFL games, without EA Sports on the package, it will be a lot tougher to find the game and probably lower quality.  The AFL is in a tough position right now, and little can be done to help.

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DDR2.jpgBack when I was in highschool, PE class consisted of running laps around the gym while our PE teacher blasted Shania Twain. Our class lacked enthusiasm not only because we were running in circles and never getting anywhere, but also because our PE teacher only had 3 Shania Twain songs on her cd.

New technology in PE classes has helped to grasp the enthusiasm and participation of students while being able to track success. "More than 10,000 schools across the country reportedly use heart-rate monitors--wristwatches that calculate a student's heartbeat and heart rate target zone--that make it easier for teachers to track student performance." With obesity a major concern in our society today, creating an active and fun curriculum for PE class could mean life or death for these children. Health skills that are not learned within the home need to be learned in school, and it is vital for the school to provide the necessary skills needed in order to improve these children's lives.

"Last year, many West Virginia schools bought Dance Dance Revolution games to encourage activity among children who have proven reluctant or unwilling to participate in ordinary team sports, said Susan Promislo, a spokeswoman for the Robert Wood Johnson Foundation, an organization that includes Health Games Research. West Virginia, one of about 10 states that use DDR in gym classes, was a sensible choice for new P.E. technology, Promislo said. The state has one of the highest obesity rates in the country.

"Kids [who] would not otherwise play sports or get off the sidelines in gym class are finding DDR to be a fun, appealing option that gets them burning calories without feeling like they're exercising," Promislo said.

Cleland, whose Virginia-based organization reportedly represents 16,000 educators, said bringing video-game technology to gym classes could be the next step in what experts call the "new physical education." Teachers said this could include Nintendo's Wii Fit, a brand-new game that encourages workouts on a small balance board that gamers stand on...

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1186508142.jpgI've always been a fan of the EA sports games.  It looks like they've done it again with FIFA 2008.  They just had a tourney in Germany with 32 of the world's best "soccer players"... that is if it counts to play soccer from your couch.

Berlin played host to intense soccer action, as the virtual soccer season came to an explosive end at the FIFA Interactive World Cup (FIWC) Final at the Sony Centre on Saturday. Thirty-two of the world's best interactive soccer players met face to face to compete for the ultimate title of FIFA Interactive World Player 2008. Following an incredible display of tactics and skill on EA SPORTS™ FIFA Soccer 08 on PLAYSTATION®3, Alfonso Ramos beat Michael Ribeiro from New Jersey 3-1 in front of a cheering crowd, securing the title and the $20,000 US prize money. Ramos also received an invitation to attend the FIFA World Player Gala in Zurich on January 12, 2009 where he will rub shoulders with real life soccer heroes. A fantastic day of soccer culminated in the two best players facing off for what turned out to be a nail biting final full of world class skill and great emotion. The game got off to an electric start as Ramos' Barcelona side took the lead with a beautiful header and he solidified his dominance with a decisive finish early in the second half. Ribeiro, also playing as Barcelona, responded emphatically with a classy goal to bring the score back to 2-1, but Ramos showed his determination and with less than ten minutes to go, restored his 2-goal lead. Ribeiro came back strongly but in the end Ramos' defense proved too strong and the game finished 3-1. The third and fourth playoff was contested between Brazil's Andre Casagrande Buffo and Austria's Dominik Posch. In a closely fought encounter, the Austrian came out on top with a 2-1 victory. "I came here to do my best but really didn't believe I would make it this far. It's been an absolutely fantastic day - to test myself against the world's best virtual soccer gamers is what this tournament is all about," said Alfonso Ramos." I'm really proud to be the first Spaniard to be crowned FIFA Interactive World Player and look forward to defending my title next year."

 

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